Ciekawy tekst o przebojach jakie przeszła gra.
https://www.eurogamer.net/articles/2017-09-06-the-making-of-alpha-protocol-obsidians-secret-best-rpg
https://www.eurogamer.net/articles/2017-09-06-the-making-of-alpha-protocol-obsidians-secret-best-rpg
The ubiquitous Unreal Engine 3 wasn't quite ready in 2006, and stealth, it turns out, is bloody hard to do. Enemies need brains to respond to sneakers, and levels need sneaking routes. What's more, while Obsidian knew RPGs it only had a handful of people who knew anything about making shooters. "It was a struggle," says Matt MacLean, who was lead systems designer on the




















Predifiniowany - ma wygląd i imie od twórców, ew. klasę/skille można samemu wybrać
Tworzony - samemu się ustala imię, wygląd, klasę
Którą opcję wolisz?