Wpis z mikrobloga

https://www.thegamer.com/wuchang-fallen-feathers-update-bosses-npcs-unkillable-backlash-in-china

Ojojoj... Kolejne światopoglądowe zawirowania w GRZE WSZECHCZASÓW w której CHINCZYCY pokazali jak się to robi. Ciekawe co gdyby to był ubisoft? Ile filmików by już nagrał rumun? ( ͡º ͜ʖ͡º)

Several historically relevant bosses will no longer die when they're beaten, and instead will become "exhausted" after the fight and remain alive. On top of that, new dialogue has also been added to accomodate the change, making large parts of the game's story completely null and void.

Several of the game's human NPCs can't be killed either, as they're now non-hostile when you run into them. Unsurprisingly, this has made large chunks of the game much easier,

It's also being reported that a 'Pray' emote given to the player by a Portugese Christian character has been removed too.

It's a baffling set of changes that undermine the game's entire story, and it's strange that developer Leenzee has done this to versions of the game outside of China. If you want to play the game as it was originally intended, you'll have to go pick up a physical copy of the game and play offline.


#kiszak
ActiveekHere - https://www.thegamer.com/wuchang-fallen-feathers-update-bosses-npcs-un...

źródło: 0b7078fcc04dde080d59078c7dc4eacdf6070354bb94a0f794bc368cd729d5f9

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