Aktywne Wpisy

siejeje +48
źródło: Zdjęcie z biblioteki
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akNe +35
#zdrowietadzia
Od kilku godzin Tadeusz jest już z nami. Jeszcze go nie widziałam. Nie tak to miało być…
W czwartek trafilam już do szpitala w Warszawie na karowej, pojawiły się regularne skurcze, jednak z czasem się wyciszyły i było spokojnie.
Leżałam
Od kilku godzin Tadeusz jest już z nami. Jeszcze go nie widziałam. Nie tak to miało być…
W czwartek trafilam już do szpitala w Warszawie na karowej, pojawiły się regularne skurcze, jednak z czasem się wyciszyły i było spokojnie.
Leżałam
źródło: image000000
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Originally Posted by Valve
[UI]
- The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar clscoreboardmouseenablebinding directly (e.g. 'clscoreboardmouseenablebinding +jump').
- Fixed uninitialized scorecard for competitive matches being visible.
- Improved lobby performance.
- Added saving of inventory sort and filter dropdowns.
- Fixed chat window scroll bars getting stuck at the top/bottom.
- Fixed scoreboard mouse input when watching gotv.
[SDK/MAPPING]
- Added a new trigger (triggerbombreset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
- Bots no longer see through tools/toolsblocklos funcbrushes (npc line-of-sight blockers).
- Bot maximum vision distance can be set per-map by "Bot max vision distance" in infomapparameters. Default is unlimited.
- Prop doors (propdoorrotating) that are in the process of opening or closing can be checked to see if they are "Locked" and if so, ignore player +use.
[MAPS]
- Mirage
-- Enabled collision on arch corners (Thanks NBK!)
-- Fixed some spots where C4 could get stuck
-Vertigo
-- Added bomb teleport trigger to prevent bomb falling out of playable area
-- Closed off dumpster in chokepoint near bombsite B
-- Improved signage
-- Fixed players being able to climb down elevator shaft
[MISC]
- In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
- In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.
- Fixed vote accounting in cases when players disconnect while the vote is in progress.
- Fixed a bug related to purchasing armor.
- Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
- Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
- Increased minimum distance from the center of a smoke grenade volume in which a player's view will be completely obscured by smoked.
- Fixed some "micro hitches" related to picking up weapons with custom finishes and new players joining a game.
- Fixed several potential crashes.
- Fixed some Coach bugs
-- Fixed radar and overview maps for coaches not behaving like players.
-- Fixed scoreboard item status for coaches not behaving like players.
- Added support for concommand specplayerby_name for in-game spectators.
- Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
- Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in "swap for" message.
- Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
- Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading
#csgo
Half Life 3 confirmed
@v1xi: 2 bajty xd
Komentarz usunięty przez moderatora
@yaxes:
Jak to niby działa?
Samo się teleportnie?