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nowy update:

Originally Posted by Valve

[UI]

- The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar clscoreboardmouseenablebinding directly (e.g. 'clscoreboardmouseenablebinding +jump').

- Fixed uninitialized scorecard for competitive matches being visible.

- Improved lobby performance.

- Added saving of inventory sort and filter dropdowns.

- Fixed chat window scroll bars getting stuck at the top/bottom.

- Fixed scoreboard mouse input when watching gotv.

[SDK/MAPPING]

- Added a new trigger (triggerbombreset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.

- Bots no longer see through tools/toolsblocklos funcbrushes (npc line-of-sight blockers).

- Bot maximum vision distance can be set per-map by "Bot max vision distance" in infomapparameters. Default is unlimited.

- Prop doors (propdoorrotating) that are in the process of opening or closing can be checked to see if they are "Locked" and if so, ignore player +use.

[MAPS]

- Mirage

-- Enabled collision on arch corners (Thanks NBK!)

-- Fixed some spots where C4 could get stuck

-Vertigo

-- Added bomb teleport trigger to prevent bomb falling out of playable area

-- Closed off dumpster in chokepoint near bombsite B

-- Improved signage

-- Fixed players being able to climb down elevator shaft

[MISC]

- In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.

- In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.

- Fixed vote accounting in cases when players disconnect while the vote is in progress.

- Fixed a bug related to purchasing armor.

- Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.

- Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.

- Increased minimum distance from the center of a smoke grenade volume in which a player's view will be completely obscured by smoked.

- Fixed some "micro hitches" related to picking up weapons with custom finishes and new players joining a game.

- Fixed several potential crashes.

- Fixed some Coach bugs

-- Fixed radar and overview maps for coaches not behaving like players.

-- Fixed scoreboard item status for coaches not behaving like players.

- Added support for concommand specplayerby_name for in-game spectators.

- Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.

- Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in "swap for" message.

- Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.

- Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading

#csgo
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- Added a new trigger (triggerbombreset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.


@yaxes:

Jak to niby działa?

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