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Summary:

With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible.

Cryptarch

Legendary (purple) engrams will always produce a Legendary quality item or higher

Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before

Rare (blue) engrams will always produce a Rare quality item or higher Chance for Legendary gear increased

Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)

Rewards

Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for:

Vanguard: Tiger Strike Playlist

Daily Heroic Missions (first time per day)

Weekly Heroic Missions (first time per week)

Known issues

When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display

You will still get the XP bonus, you just won't see it in the UI

Crucible

Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists

Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlist

#destiny
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@ccombat: to zalezy kazdy ma swoj plan, ja aktualnie upgrade robie tego co mam na maxa czyli do 29 lvl a potem najwyzej sie rajdami zajme, czyli kazda legenarke ktora dostane wywalam i dostaje za nia 2-3 ascendant i tak robie upgrade wszystkiego
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