Caves of Qud 203.29 https://steamcommunity.com/app/333640/allnews/ Villages are no longer occasionally colonized by multiple versions of the same legendary creature, which lead to various issues. The quest 'Pax Klanq, I Presume?' now completes after you do the important step and talk to Barathrum about it, even if earlier quest steps are still active. Events that would create an open pit in [redacted] now open space-time rifts instead. Meyehind and Liihart now aid Eskhind if you initiate a fight with her via dialogue. 'Do You Really Want to Die' prompts now function correctly in modes with checkpoints. Fixed a bug that caused the key mapping option in the system menu to set a checkpoint. Fixed a bug that caused the game to crash when an open pit appeared in a pocket dimension that wraps back onto itself in a single screen. Fixed a bug that caused some secrets to fail to print to the message log when they were revealed. Fixed a bug that caused blank sultan murals to appear in rare circumstances. Fixed an exception caused by malformed color codes. Fixed a bug that caused manually dismissed proselytes to keep following you. Fixed a bug that caused Pax Klanq and other legendary fungi to infect a different limb from the one selected. Fixed a bug that caused Pax Klanq to spawn outside his hut. Fixed a bug that made it possible for a galgal to run over itself, particularly when possessed by the player. Fixed bugs in the interaction of space-time vortices with reality stabilization that caused confusing messages and inappropriate showers of sparks. Fixed a bug that made your force bubble not move with you when you jumped. (This probably also will result in jumping interacting with other movement-triggered events that it previously bypassed.) Fixed a bug that made hydraulics presses only compress objects that were placed in them, not creatures who entered them. Fixed a bug that prevented the comm panel from taking data disks from the player. Fixed a typo with a Paralyzing Stinger exclusion. [modding]Added anatomies for motes, mirrors, and octohedra.
Chłop co odpalił Patronite jakieś 5 godzin temu i sru ma 13 kafli na miesiąc xD
A znając regularność SciFuna, to te 13 tysi będzie szło na nic nie robienie - choć może to go zmobilizuje i przynajmniej raz na miesiąc coś dostaniemy.
https://steamcommunity.com/app/333640/allnews/
Villages are no longer occasionally colonized by multiple versions of the same legendary creature, which lead to various issues.
The quest 'Pax Klanq, I Presume?' now completes after you do the important step and talk to Barathrum about it, even if earlier quest steps are still active.
Events that would create an open pit in [redacted] now open space-time rifts instead.
Meyehind and Liihart now aid Eskhind if you initiate a fight with her via dialogue.
'Do You Really Want to Die' prompts now function correctly in modes with checkpoints.
Fixed a bug that caused the key mapping option in the system menu to set a checkpoint.
Fixed a bug that caused the game to crash when an open pit appeared in a pocket dimension that wraps back onto itself in a single screen.
Fixed a bug that caused some secrets to fail to print to the message log when they were revealed.
Fixed a bug that caused blank sultan murals to appear in rare circumstances.
Fixed an exception caused by malformed color codes.
Fixed a bug that caused manually dismissed proselytes to keep following you.
Fixed a bug that caused Pax Klanq and other legendary fungi to infect a different limb from the one selected.
Fixed a bug that caused Pax Klanq to spawn outside his hut.
Fixed a bug that made it possible for a galgal to run over itself, particularly when possessed by the player.
Fixed bugs in the interaction of space-time vortices with reality stabilization that caused confusing messages and inappropriate showers of sparks.
Fixed a bug that made your force bubble not move with you when you jumped. (This probably also will result in jumping interacting with other movement-triggered events that it previously bypassed.)
Fixed a bug that made hydraulics presses only compress objects that were placed in them, not creatures who entered them.
Fixed a bug that prevented the comm panel from taking data disks from the player.
Fixed a typo with a Paralyzing Stinger exclusion.
[modding]Added anatomies for motes, mirrors, and octohedra.
#gry #rpg #roguelike