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#darkestdungeon #z--------------a
Crit Chances

Arbalest/Musketeer: Base CRT from 7-11% to 6-10%; Sniper Shot CRT vs Marked from 10-15% to 9-13%

Bounty Hunter: Collect Bounty base CRT from 7.5-11.5% to 7-11%

Crusader: Base CRT from 4-8% to 3-7%; Holy Lance base CRT from 7.5-11.5% to 6.5-10.5%

Flagellant: Punish base CRT from 6-10% to 5-9%, Low HP CRT buff from 8% to 7%

Grave Robber: Thrown Dagger and Lunge base CRT from 10-14% to 8-12%; Shadow Fade CRT buff from 5-10% to 4-8%

Hellion: Base CRT from 4-8% to 5-9%; Wicked Hack base CRT from 5-9% to 4-8%; Bleed Out base CRT from 7.5-11.5 to 6-10%

Highwayman: Base CRT from 6-10% to 5-9%; Tracking Shot CRT buff from 5-10% to 4-8%; Pistol Shot base CRT from 9-13% to 7.5-11.5%

Jester: Finale base CRT from 6-10% to 5-9%; Slice Off CRT base from 10-14% to 8-12%; Finale Buildup buffs CRT from 10% to 8%

Leper: Base CRT from 2-6% to 1-5%; Chop base CRT from 5-9% to 3-7%; Revenge CRT buff from 10-15% to 7-11%

Man-at-Arms: Command CRT buff from 5-10% to 4-8%

Occultist: Base CRT from 7-11% to 6-10%; Sacrificial Stab and Hands from the Abyss base CRT from 10-14% to 9-13%

Shieldbreaker: Base CRT from 7-11% to 6-10%; Adder's Kiss base CRT from 6-10% to 5-9%

Trinkets

Osmond Chains CRT from 9% to 8%

Two of Three CRT from 10% to 8%

Bedtime Story CRT from 10% to 8%

Shameful Locket CRT from 6% to 5%

Toy Soldier CRT from 6% to 5%

Atonement Beads CRT from 9% to 8%

Bounty Hunter Set CRT bonuses from 6% to 5% each

Grave Robber Set CRT bonus from 6% to 5%

Houndmaster Set CRT bonus from 6% to 5%

Keening Bolts CRT from 8% to 7%

Thirsting Blade CRT from 10% to 8%

Prismatic Heart Crystal CRT from 15% to 12%

Thing's Mesmerizing Eye CRT when HP below 40% from 10% to 8%

Shrieker's Talon CRT from 7.5% to 7%

Bullseye Bandana CRT from 6% to 5%

Stalwart Buckle CRT from 6% to 5%

Critical Dice CRT from 9% to 7%

Brawler's Gloves CRT from -6% to -5%

Gunslnger's Buckle CRT from -6% to -5%

Eldritch Killing Incense CRT from 8% to 6%

Quick Draw Charm CRT from 15% to 12%

Sharpening Sheath CRT from 8% to 7%

Hell's Hairpin CRT from 12% to 10%

Martyr's Seal CRT from 15% to 14%

Necromancer's Collar CRT from 10% to 8%

Ancestor's Pen/Musket Ball CRT from 10% to 8%

Book of Rage CRT from 10% to 8%

Dark Bracer CRT from 10% to 8%

Surgical Gloves CRT from 10% to 8%

Berserk Mask CRT from 10% to 8%

Other Crit Changes

House of the Yellow Hand CRT from 5% to 4%

Focused CRT from 10% to 8%

Fearful/Paranoid/Masochistic/Abusive CRT (passive debuffs as well as act-out debuffs) from -10% to -8%

Slayer quirk CRT from 6% to 5%

Clutch Hitter CRT from 6% to 5%

Flashbacks

Flashback chance per camp from 100% to 50%

After finishing all flashbacks, Shieldbreakers gain the following buffs upon camping, for 2 Battles: +1 SPD, +10% DMG, +10% PROT

Items

Shard Dust: Now refreshes skill uses when used; third use and beyond CRT buff from 10% to 9%

Trapezohedrons, Jute Tapestries, Antiquarian antiques, and Pews no longer gain stack size from Geologic Studyhall

Endless

Waves slightly lengthened; may require 1 more kill than before to progress.

Battle-limited moves now only refresh at the end of a wave group or upon using an item or effect that refreshes uses (in CoM, the only item doing so is Shard Dust).

Enemies

Drowned Thrall (Veteran): Gargling Grab and The Revenge CRT from 7% to 6%

Brigand Bloodletter (Veteran): Rain of Whips CRT from 5% to 4%; Punishment CRT from 17% to 16%

Brigand Cutthroat (Veteran): Double Slice CRT from 17% to 16%

Brigand Fusilier (Veteran): Blanket Fire CRT from 5% to 4%

Carrion Eater: +15 ACC (72.5/78.75/92.5 to 87.5/93.75/107.5); Veteran CRT from 17% to 16%

Large Carrion Eater: Weaken Prey +15 ACC (72.5/78.75/92.5 to 87.5/93.75/107.5); Tentacle Devour +5 ACC (82.5/88.75/102.5 to 87.5/93.75/107.5); Veteran Tentacle Devour CRT from 17% to 16%

Collected Highwayman (Veteran): CRT from 17% to 16%

Collected Man-at-Arms/Vestal (Veteran): CRT from 7% to 6%

Crone (Veteran): Curse of Vulnerability CRT from 7% to 6%

Shrieker (Veteran): All CRT rates except Peck from 7% to 6%; Endless mode Peck CRT from 21% to 20%

Cultist Brawler (Veteran): Rend for the Old Gods CRT from 17% to 16%

Drowned Crew (Veteran): Boarding Clutch CRT from 7% to 6%

Large Ectoplasm (Veteran): Slimesmack and Cytokinesis CRT from 7% to 6%; Big Slime CRT from 17% to 16%

Pelagic Grouper (Veteran): Seaward Slash CRT from 7% to 6%

Pelagic Shaman (Veteran): Ceremonial Cut CRT from 7% to 6%

Formless Flesh (Veteran): Maws of Life CRT from 7% to 6%

Ghoul (Veteran): Rend CRT from 17% to 16%

Maggot (Veteran): Grave Nibble CRT from 17% to 16%

Prophet (Veteran): Eye on You CRT from 7% to 6%

Shambler: Loot increased; now drops more gold/gems and always drops a trinket; Veteran CRT from 7% to 6% on all attacks

Shambler Tentacle (Veteran): Clapperclaw CRT from 7% to 6%

Siren (Veteran): Devour CRT from 7% to 6%

Bone Arbalist (Veteran): Quarrel CRT from 17% to 16%; Bayonet Jab CRT from 7% to 6%

Bone Bearer (Veteran): Defend the Icon CRT from 9% to 8%

Bone Captain (Veteran): Crusting Blow CRT from 17% to 16%

Bone Rabble (Veteran): Bump in the Night CRT from 7% to 6%

Bone Courtier (Veteran): Tempting Goblet CRT from 5% to 4%

Sea Maggot (Veteran): Brine CRT from 7% to 6%

Spitter (Veteran): Spit CRT from 17% to 16%; Bite CRT from 7% to 6%

Webber (Veteran): Bite CRT from 7% to 6%

Swine Drummer (Veteran): Drums of Doom CRT from 7% to 6%

Wilbur (Veteran): Bit o' Squeal CRT from 7% to 6%

Swine Prince (Veteran): CRT from 17% to 16% on all attacks except Enraged Destruction

Swine Chopper (Veteran): CRT from 17% to 16% on all attacks

Swine Skiver (Veteran): Spit to Roast CRT from 19% to 18%, Cripple Them CRT from 7% to 6%, Goring Flight CRT from 5% to 4%

Swine Wretch (Veteran): CRT from 17% to 16%

Swinetaur: Can now use Crunching Backhand no matter how many heroes are stunned; no longer significantly more likely to use Boar Rush on hero with the lowest Stun Resist; AI now favors Trot Retreat over Backhand, and gives equal weight to Pig Spear and Boar Rush (used to spam Boar Rush); Veteran Boar Rush CRT from 17% to 16%

Unclean Giant (Veteran): Poison Spores CRT from 7% to 6%

Hateful Virago (Veteran): Ruinous Hex CRT from 7% to 6%

Enemies (SPOILERS)

DD 4 Spoiler

DD 2 Spoiler

Enemies (CC)

Gatekeeper (Veteran): Enraging Slight CRT from 7% to 6%

Baron: Crowd Pleaser and The Thirst CRT from 7% to 6%

Courtesan (Veteran): Renewed Appetite and Expose the Vein CRT from 7% to 6%; The Thirst (Beast form) CRT from 13% to 12%

Esquire (Veteran): Rib Cracker and Skewering Repartee CRT from 9% to 8%; The Thirst (Human), Piercing Foreleg, and Riposte CRT from 7% to 6%

Crocodilian (Veteran): Apex Predator CRT from 17% to 16%

Stone Shield (Veteran): Plummeting Doom CRT from 17% to 16%

Blood Fount (Veteran): Feed the Soil CRT from 7% to 6%

Manservant (Veteran): Enraging Slight and The Thirst (Human) CRT from 7% to 6%, Refined Palate and Choice Cut CRT from 9% to 8%, The Thirst (Beast) CRT from 11% to 10%

Sycophant (Veteran): Maddening Whine CRT from 9% to 8%, The Thirst (Human) CRT from 7% to 6%

Supplicant (Veteran): Gather the Blood CRT from 5% to 4%

Enemies (SB)

Rattler (Veteran): Snake Bite CRT from 7% to 6%; Slither Forward CRT from 3% to 2%

Adder (Veteran): Adder's Fang and Paralyzing Quills CRT from 7% to 6%

Enemies (CoM)

Thing from the Stars: No longer applies effects even when it misses; no longer despawns if you run away and return; CRT buff at under 45% HP from 15% to 13%; Veteran: Phase Gnaw CRT from 7% to 6%

Farmhand (Veteran): Ceaseless Labor CRT from 7% to 6%

Foreman (Veteran): No Trespassers CRT from 7% to 6%

Plowhorse (Veteran): Rearing Stomp CRT from 9% to 8%

Sleeper's Herald (Veteran): Reality Bend CRT from 5% to 4%, Riposte CRT from 7% to 6%

Modding

wavespawning: .prefersfront True/False - sets whether enemies spawn in the front or back during endless; defaults false if not added

"completedcampingstartbuffs":[] - sets buffs to be granted when starting a camp after completing said flashback; only affects required heroes for a flashback

"potential
questmodifiers": [] - sets possible Reflections on a quest

prefered
spawnpositionchance: .chance (n) - sets chance of enemies spawning in their preferred spot (yes, there's a typo)

.refreshesskilluses true/false - sets whether an effect refreshes battle-limited skills; defaults false if not set

colourgrade: .name (name) - sets a color grade for the monster (rather than setting by torch level)

.remove
onretreat True/False - sets if a monster is removed from a mash upon retreating from the fight; defaults false if not set

.refresh
aftereachwave true/false - sets if a skill refreshes battle limits after each wave like before this patch; defaults false if not set

.canmodifystack_limit true/false - sets if an item's stack limit can be manipulated by districts or hero bonuses; defaults true if not s
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@Shadin: Wypadałoby dodać, że to zmiany w buildzie 24216 coming in hot.

TL;DR: Endless Harvest po 200 zabitych przeciwnikach wprowadza dodatkowe warunki, m.in.: +% stresu, -% leczenia i stress heal, +SPD i +%CRT dla przeciwników. Działające przez całą bitwę skille z limitem użyć (np. Emboldening Vapours PD) teraz będą się odnawiać dopiero po ubiciu bossa, a nie po każdej fali jak dotychczas. Nerf %CRT. Geological Studyhall nie będzie działać na
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