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Useful info! In light of recent events

War, in general, is a rotten thing. But there are rules.

This information is perhaps of little use in the current realities of conducting "special operations". Some points may already be outdated and not universal.
But in general it will be interesting and useful.

1. If you are cleaning, then as in a joke: two people enter the room - first a grenade, then you.

2. Going even to the open doors of any office - do not enter. You feel with your ass that there may be an enemy there, do not save grenades, pull the pin and roll the first one. After the explosion, after 5 seconds, without pulling out the checks, roll the second one into the room and immediately after it, jump up. Whoever survives from the first, at the sight of the second, will fall to the floor and cover his head with his hands - you will take it alive.

3. Standing in front of the door and waiting for your comrades who are going to storm, hold the door so that it cannot be opened. Otherwise, you will see either a grenade or a barrel in the corridor.

4. Roll the grenade across the floor. Don't throw.

5. Do not run in front of a friend's trunk. You block his ability to shoot.

6. Any closed door is INCOLUTABLE as it can be mined.

7. Do not open boxes, do not turn on electronics. Don't touch anything. Everything can be mined. It is important. Up to the point that you can’t open the refrigerator, even if you really want to eat, and lift the toilet lid, correct crooked paintings on the walls.

8. Do not touch corpses, tables and other objects (everything can be mined).
9. At the first shot - do not "loom", immediately fall.
10. Do not keep your finger on the hook (comrades often die).
11. Do not take cartridges from open zinc captured from militants, they can load TNT into cartridges instead of gunpowder (it will tear the machine gun, tear off its head).
12. Carry grenades in special bags, do not keep open (there were hooks).
13. No need to shoot at people with an RPG, it's useless (designed only for armored vehicles).
14. Do not rewind the horns with electrical tape (in battle, the cartridge will warp - you will throw both at once).

15. On AK, the fuse has three positions. Actually, blocking, automatic fire and single. If you abruptly remove the safety in a panic, then you will probably lower it all the way and put it in single-fire mode. This is done so that the fighter, distraught with horror, does not lose the store in a second and is not left without cartridges.
Remember this.

16. The fuse on the AK clang quite vilely. If you need to take it off quietly, then pull it back and smoothly switch to the desired fire mode (this is almost always a single fire).

17. Before leaving, jump in place. Check that nothing is clanging or strumming at you.
Swivels on weapons are best rewound in advance with tape or bandage. Cartridge in the chamber, and on the fuse.

18. Study the tables for firing your weapons. The bullet does NOT fly straight. It has a ballistic trajectory with highs and lows. Therefore, competent determination of the distance to the target and knowledge of the shooting table is a good opportunity to hit quickly, which means reducing the time while they shoot at you.

19. Wind affects the trajectory of a bullet. Study the effect of the wind on your weapon IN ADVANCE, and not by sight.

20. If you have the opportunity to choose a weapon - take the same (same caliber) as most of your comrades. You can’t carry a lot of cartridges on yourself, but they run out quickly, especially in the city, so if they can share it with you, this is a big plus. If your comrade was killed, do not hesitate to replenish your ammunition (after obtaining permission from the commander).

21. If you go “autonomous”, then you carry 360 rounds of ammunition (these are 12 magazines and the same number, but you just throw them in packs in your backpack. Save a lot in weight).

22. Remember that the stores located on the chest and abdomen are additional armor protection.

23. Most deaths and injuries are from shrapnel. An ordinary padded jacket is quite capable of protecting you from small fragments. Having hung on top also unloading with stores, you can consider yourself relatively protected. Don't forget to raise the gate.

24. Body armor is very good. Any. Even the most used one.

25. If a bullet hit your armor, this does not mean that he saved you. Since the energy of a bullet, stopped by an element of armor, is capable of inflicting a monstrous armor injury on you.
Ribs are almost always broken. And rupture of organs is also possible. So if there is no hole in you, this is not a reason to rejoice. It happens that a hole would be preferable.

26. Do not touch grenade launchers. It's hard to shoot them. Leave it to more experienced comrades.

27. After spending a few days outdoors, a smoker can be spotted at 70-100 meters. Quit smoking.

28. If you heard something - stop the group and "give silence." Listen carefully. Even if you slow down the group every five minutes, only rare idiots will swear at you.

29. You never, having stopped, do not continue to stand. You need to kneel or lie down. It's very exhausting, but it's a matter of survival for the whole group. If someone is too lazy to sit down - make him.

30. There should not be a finger on the trigger, even if the safety is on.

31. On marches, put the machine gun on your hands and fold them on your chest in a cross. So it's easier to carry. At the same time, the thumb of a good hand is always ready to remove the safety lock, and throw up the weapon quickly enough.

32. A belt (automatic) is always around the neck. Otherwise, if you fall into an ambush, there will be a mine explosion and you will fly in one direction, and your weapon in another, and you will turn from a light 300 into 200.

33. Do not sleep at the post. If you fall asleep, not only enemies will want to shoot you. For this, as well as for the loss of weapons, they were officially shot. Now they are shooting unofficially.

34. You can pee on your knees without becoming a standing target. Toilet, seriously. If there is a specially prepared site, no problem. If on the march - only three of us go to shit, one sits, two look around at 180 degrees, many were found lying in their own shit).

35. Sneeze into yourself.
36. Who runs slowly - quickly dies.

37. The effectiveness of grenades is overrated. There were cases when grenades exploded in a small room, and inside there were only light shell shocks.
38. The pin cannot be pulled out with teeth. Only fingers.

39. There may be gaps in the walls hung with rags or carpets. So the enemy can quickly run from the front door to the front door. Remember this. The fact that you are in the last apartment does not mean that you cannot enter through the wall from the next one.
40. You can hang nets from old Soviet beds on the windows. They are good at stopping VOGs.

41. You can hear meowing, for example, from behind a closet door. I'm sorry, but the animal is doomed. Most likely, he was locked there with a grenade. Can't be opened. This is a very difficult moment, always, in such difficult situations, you want to remain a man,
but ...
42. If you need to shoot from the premises to the street, then you do not need to crawl to the windowsill or stand to the side of the window. Go deep into the room, stand on a stool, hiding behind a wall, or the like. And don't turn on the lights, you can't, don't light yourself up (I'm not talking about WU anymore).
43. Fragments of brick or concrete, knocked out by fire, have the ability to fly at you. When hit in the eyes ... well, you understand.
44. Shooting for a long time without changing position is a bad idea.
45. Bend over.
46. No need to "calculate snipers." Not your job, and you will not have enough knowledge. Fight on without paying attention.

47. Be prepared to morally “work out” the civilians who spotted you (if the prospect does not please you, then move more carefully)

48. On the AK-74 (an instance with good accuracy of combat), you can screw the PSO sight from the SVD. At distances of 500-600 meters, the trajectories of the AK-74 and SVD are very closely connected, the sight will fit perfectly. You will shoot and carry fire, due to the caliber, much faster than with SVD. And those who decide to look for a sniper will not be interested in you.

49. Modern RGO and RGN grenades explode FIRST of all on impact. They have an impact fuse, and the explosion through the gap - this triggers the liquidator itself (in case the grenade fell into loose snow)

50. No one, not even sappers, is engaged in removing min and WU. They stupidly undermine them with a TNT bomb. No need to be smart and start shooting VU.

51. Normal warriors put secrets on stretch marks so that they can’t be removed in a simple way. So "cutting the thread" is a bad idea. Just pass by. It's none of your business, there are older comrades for that.

52. When injured, there are venous and arterial bleeding. They are "treated" differently. But something else is important here. There is no time in the heat of battle. With venous bleeding, a friend will die for several hours, and with arterial bleeding, literally 10-20 seconds, and then loss of consciousness and hypoxia begins. So, in order not to take a steam bath, quickly apply an
arterial tourniquet over the wound (now the interns will start to resent, but such is life, this is not a citizen, you have to break it) and return to battle. Your friend will have half an hour or an hour to figure it out himself, or you will do it when you are free.

53. The tourniquet is always at hand! Not in a bag, not in a backpack - either wound on the butt, or unloading at hand.
54. Always take TWO tourniquets with you! You can give one to a wounded comrade and in a minute get a bullet in the femoral artery.

55. There is such a thing as "suppression by fire." Actively watering the enemy, often, you can shackle his actions, without even hitting or causing damage to manpower. Tracers will especially help you.

56. Remember, tracers, in addition to the fact that they clog up the barrel very much, they also give out your position. So don't overuse them. Yes, and it is difficult to conduct aimed fire with them.

57. Weapons need to be cleaned every day. Especially gentle in the area of the muzzle brake. If there is a groove or a hole there, then the accuracy of the battle will drop dramatically.

58. The last three rounds in the magazine are best scored with tracers. So that an empty store does not come as a surprise to you. Moreover, if you leave one cartridge in the barrel, then you will only need to spur on a new magazine, that is, the reload speed will increase.

59. Watch your feet, do not be lazy to wash them. Rub it - and you are no longer a warrior.

60. If you see that you can shoot at someone, this is not a reason to shoot. If you haven't been spotted, ask the commander if you can get involved in the battle.
61. If you notice someone, but you have not been seen yet, do not jump sharply to the side.
Peripheral vision will detect you instantly. Gently and smoothly, slowly, sit down and calmly take a position. It will be much less noticeable.

62. Remember, when sending a cartridge into the chamber, the shutter must be released sharply so that it clangs. Otherwise, it will "chew".

LIST OF EQUIPMENT FOR THE WAR - NOT FOR THE CAMPAIGN:
EQUIPMENT AND EQUIPMENT
1. 2 backpacks. One wagon, the second assault 25 l (assault with quick release).
2. Knee pads are hard. And if possible, elbow pads (at the first shots in battle, the fighter falls to his knees, he can break the cups).
3. Tourist mat (karemat)
4. Unloading
5. Body armor
6. Active headphones
7. Ballistic goggles
8. Armored helmet. or, in the worst case, a helmet
9. A flask or a hydrator
10. Nail clippers (they grow back in two weeks, you can’t cut it with a knife, they break when you insert the horn into the machine, severe pain).
11. Compass
12. Paracord (light nylon cable) 20 meters
13. Fork spoon
14. Make-up. Mirror.
15. A set of threads and needles. Matches. Talc
16. Shooting gloves
17. Transparent adhesive tape (tie a grenade to a tree when stretching, the tibia is torn - wrapped it and ran on).
18. Lantern. Knife. Clock with arrows
19. Army radio Binoculars Rangefinder
20. Insect repellent (not smelly)
21. Garbage bags for water. You tie a pebble to the bottom of the bag, punch a hole, straighten the bag on the branches, throw the branches inside, due to the temperature difference you get condensate, put a container under the bag, from 200 to 300 grams of water from condensate per day.
22. 1 kg of fat is mixed with 150 g of garlic, pepper and salt to taste, twisted into a meat grinder. A syringe without a needle is pushed into a tube of toothpaste or into another container. Stored up to half a year in the heat. Very high in calories (can be used without stopping the forced march).

RAGS

1. Bertsy: so that they do not let water through and are light (sample fish oil or lard)
2. Woolen socks, high, 5 pairs (remove sweat, do not allow rubbing the legs).
3. Gaskets for women, large (in berets, absorb sweat).
4. Tight pants and jacket
5. Thermal underwear. Several T-shirts, only cotton
6. Masked coat (both summer and winter)
7. Fleece jacket (instead of a sweater, it is lighter, weight is very important)
8. Winter boots (I advise Husky p.080 - cheap and cheerful)
9. Bucket hat made of tarpaulin to keep moisture at least a little bit
10. Arafatka. A moistened scarf is tied around the neck (much easier, there are many important points on the neck).

FIRST AID KIT

1. Take what you personally need, for your personal sores. Plus:
2. 3 arterial new tourniquets (old ones crumble when stretched), 2-3 PPIs, many bandages, a roll of elastic bandage (it will fix anything, can replace a tourniquet)
3. Bactericidal patch, better waterproof; The plaster is rolled, preferably on a fabric basis. Disinfectant (inexpensive solution of chlorhexidine), pantestin gel would be nice (wounds, burns)
4. Antipyretic, painkillers - aspirin, paracetamol, KETOROL (promedol is unlikely to get)
5. Elementary drops in the nose and eyes
6. Allergy, bug bites - 1% hydrocortisone ointment
7. Broad-spectrum antibiotics (amoxicillin, amiciklav, ciprofloxacin)
8. Activated charcoal. The more the better (you have to drink water from the river where the corpses swim, and just under stress, the stomach begins to suffer nonsense). By the way, white coal can be used in powder as a hemostatic. It is also applicable as an antiseptic, as an enterosorbent, as an artificial kidney, etc. Passed tests in Afghanistan, in Spitak and Vinnitsa medical inst. When it is used, there is no festering of wounds (it is used in purulent surgery). For burns. For dry wounds. Inside only diluted with water.
9. With a large loss of fluid - rehydron.
10. Hemostatic - etamzilat, dicynon (in ampoules).
11. Scissors, wire cutters.
12. Suture material, needle + thread, for suturing wounds (in a pharmacy)
13. Anti-shock kit. (ketorol, diphenhydramine, prednisolone, cardiomin, adrenaline) what is what:
ketorol - an anesthetic (it is unlikely that you will find promidol in a civilian)
diphenhydramine + prednisolone (both prick, but in different syringes, they will remove any allergic reaction to bites, poisonous toxins) , cardiomin - will support the work of the heart in case of a sharp drop in pressure during bites or injuries, adrenaline - this is if everything is completely bad, anaphylactic shock + cardiac arrest or thready pulse)

Those who have passed Afghan will understand me. And you, young people, understand that this experience is given to you by people who have gone through more than one war and left many friends there. Therefore, memorize it as "OUR FATHER".
If this leaflet will help you stay alive, then I did not write it in vain.
Your friend.

Mobilization
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