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#battlefield #battlefield2042

A list of issues with Battlefield 2042 and what needs to be changed / fixed

1) No Scoreboard - No scoreboard means you can't tell who's hacking, can't tell if the teams are balanced, can't see how many bots there are in your lobby, can't see everyone's ranks/levels, can't see everyone's stats and comparing yourself and your squad to everyone else, can't see latency of everyone in the match, can't see overall score, and can't see how many different classes are being played. The players have everything to lose when there is no scoreboard, yet EA/DICE have everything to gain. If you care about your community and respect us as dedicated fans of this series, you will bring back at least this one feature.

2) No scoring system - We've had a scoring system in Battlefield for many years now, yet such a system does not exist in BF2042. Shooting at enemy players does not rack up any score points, throwing ammo/meds or doing repairs doesn't rack up score points. Capturing objectives, playing as a squad, marking objectives, spotting enemies, etc, all of these do not rack up any score. All we get now is a basic XP system that cannot be shown or displayed to anyone. You cannot compare your score with people on your own team, let alone the enemy team. The removal of the scoring system plus the removal of the scoreboard both contribute to the lack of competitiveness that the franchise has been known for. Remember the days where you were at the top of the scoreboard with 0 kills but the most revives/heals? Say goodbye to that.

3) No stats page - So we have no scoreboard, no scoring system, and also...no stats page. We cannot even see our own progression and stats in the game. Remember the Battlelog days where we can see so many detailed stats and also compare with other users? Well we hit rock bottom.

4) No server browser - When you thought it couldn't get even worse, it just did. BF2042 has no server browser, you matchmake like you do in Call of Duty. We cannot manually select/search for games, we have to just use the matchmaking system that does the search for us. This is taking power away from players for no good reason. This opens the door for SBMM/EOMM becoming a thing which is a major red flag. It gets worse.

5) Players do not carry over to next match, lobby disbands - Out of all the things EA/DICE could take from Modern Warfare, they took one of the worst things ever introduced, which was lobby disbandment. When a match is over, everyone is thrown back to the main menu, you get no chance to rematch the players you just played with. The older CoD and BF games all kept the same players for the next map, meaning you could play with the same players match after match. You cannot do that anymore as the system now forces everyone to disband immediately after the post-match screen. Needless to say, but this kills what little sense of community this game had left. Well done.

6) No real class system - People confuse this issue with the specialist system when these are two separate issues. You can have specialists while also having a class system. The issue with BF2042 is that every specialist can use every weapon, every grenade/gadget, and every tool, with the only difference being the skin of your specialist and their special gadget/ability. Having no class system means it will be much harder to balance out your weapons, because now every single AR has to compete with every SMG, which has to compete with every LMG, which has to compete with every Sniper/Shotgun, and so on. The lack of class system means that a stricter meta will form compared to previous BF games where you still had more diversity of weapon and gadget use because you had to sacrifice something if you wanted something else. For example, in BC2/BF3/BF4, if you are running an AR, you can't use an RPG, if you wanted one, you had to sacrifice the other. This is called balance because you are balancing out who gets what. All a class system is is a package of things you get. DICE could have easily made specialists be a part of a class or "package", so certain specialists within a certain class can only use certain weapons and gadgets/utility. This would have been the correct way to go for BF2042 and a fair compromise.

7) No factions / No friendly-enemy distinctions - It is clear EA/DICE were taking many cues from CoD when designing 2042, but out of all the bad things they took from that series, they actually left out one of its good ones, which were faction specific characters. In Modern Warfare and Cold War, there are two factions and each faction has their own set of unique characters. The individual characters don't have any special abilities or anything, they are only cosmetic, but they are still split between two opposing sides. If DICE wanted to go the specialist route for BF2042, they either should have designed two specialists on both sides that have the same gadget, or they should have designed one specialist with two different outfits for each opposing side. What we have right now is this. Not only does this break a level of immersion, but it also makes it very difficult to distinguish enemies from friendlies in crowded spots.

8) Removal of movement mechanics & animations - Here's a brief list of all the movement mechanics and unique animations that were completely removed from BF2042. a) Leaning, b) Backwards prone, c) Backwards crawling, d) Crouch sprint, e) Jump/high vaulting, f) Mid-air ledge grabs, g) Diving to the right or left, h) Vaulting out of windows/high areas and rolling, i) Stumbling/collision animations against walls and debris, j) melee/takedown animations from different stances, j) knockbacks from explosions, k) revive/bleed out animations, l) throwing back and shooting grenades, and much more. Sure, BF2042 introduced things like tactical sprint and ADS reloading, yet we lost so much more than gained. This is a classic example of 1 step forward, 10 steps back. Many of these movement mechanics were introduced in Battlefield V, but not all.

Well this was a lie!

9) Overall movement - The general feel of the movement in BF2042 leaves a lot to be desired. It feels much more basic and not as refined as the older BF titles. They were trying to copy some of the mechanics from Modern Warfare, but the issue is is that Modern Warfare actually has a good feeling movement system. BF2042 doesn't even match up to Modern Warfare, let alone previous BF titles. Basic things like sprinting animations, tactical sprint animations, sliding, diving, standing back up after proning, these animations all don't flow as good as the older BF titles and feel much more clunky in comparison. Sadly to say but it's still very rough around the edges.

10) Weapon animations - I'm glad DICE is finally trying to redo the animations of their weapons in BF2042, but again we have issues. They are trying to copy Modern Warfare, but still do not meet the high standards set by MW's weapon/shooting/reloading animations. The hip-fire animations in BF2042 look good with a high visual kick, yet the moment you aim down sights, the gun barely has any visual kick to it at all which looks extremely jarring. The ADS firing animations are also very stiff looking. The sprint animations for weapons are also very stiff and not smooth. There just seems to be no weight to many of the animations and movements of soldiers and the guns that they are carrying and moving around.

11) No squad spawn screen - This has existed in so many BF games but now you can't even see what your teammate is doing when you are about to spawn on them. Why was this feature removed?

12) Sounds - Well, what can I say, I've never imagined playing a Battlefield game where it's so quiet. There is lesser ambience and background noise, you cannot hear as much explosions or gunfire at a distance. The general chaotic nature of the game experience feels stripped down. Also, footstep sounds and directional audio need work.

13) Decreased weapon variety - I mean, it's a brilliant marketing plan. Want to create a live-service game? Just release the base game with lesser content like weapons, and then just use the live-service model to "complete" the game later on. 2 LMG's, lol. Wait, we can't use portal weapons in All-Out-Warfare? Sigh.

14) Lesser destruction - We get bigger maps, more vehicles, improved visuals, but we are taking steps back to things that actually have a big impact, like destruction.

15) Cannot take health/ammo from players carrying health/ammo crates - DICE added a great feature where you can walk up to a medic or a support and get meds/ammo from them by interacting, but that feature has been left out.

16) No medic nearby indicator - In previous BF titles, there was an indicator at the bottom right showing nearby medics from your body up to 25m away. This was extremely helpful for you to see how far away a medic is from your body and whether or not you have a chance of being revived. Well, that's gone now.

17) Cannot mark downed teammate for reviving - BF1 introduced this mechanic and BFV also had it. You could mark downed teammates to let them know you are coming to revive them. Well this is also gone. Nice.

18) Cannot change the zoom of the minimap - This is vital QoL feature for obvious reasons.

19) Tactical sprint is pointless - The tactical sprint introduced in BF2042 merely increases the speed at which you run with no downsides. This is in contrast to Modern Warfare where tactical sprint has a cooldown and a bigger delay in your weapon going to ADS (sprint-to-ADS times), so there was a risk to it as you didn't want to be tactical sprinting all the time. There's no depth to this movement option in BF2042.

20) Lack of overall cohesion of gameplay elements, no soul - The various different gameplay elements and designs in the game just do not mix well together. There is no cohesion, there is no soul. Everything just feels tacked on as if different teams worked on different things in their own bubbles without communicating with each other to make the various features of the game fit and work with each other.

21) Lack of match ending music - Match is about to be over but there's no pumping up music, everything just ends. Just...why?

22) Vehicle customization - The customization for aircraft and helicopters are also severely limited. They got rid of JDAM, Hydra Rockers and Active Radar from BF4 and there are no perk trees (the ones found in BFV) for any of the vehicles in this game. There’s just not much content in this game. You can play it for a week and it honestly becomes boring after that. [Credit: u/Far-Pen-5267]

23) Squad management - Cannot switch squads easily, cannot lock your own squad, cannot switch teams, all of these functionalities are completely gone.

24) All chat - We cannot communicate with the enemy team, so in your efforts to combat toxicity and negativity, you destroyed any sense of community and general positivity from players with each other. Why punish players for using all chat when previous BF games allowed you to hide the chat? You don't have to use it if you don't want.


25) Editing loadouts - Well, you can't edit your loadouts in the main menu, just in-game. Just another classic example of feature regression.
PancakeV - Ziomek na Reddicie już wyjaśnił tę grę. Póki co zapowiada się na drugi Har...

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@PancakeV: EA/DICE #!$%@?ą społeczność i zniechęcają do swojej gry ludzi przez wycinanie albo zmienianie pewnych jej elementów, chociaż nikt ich o to nie prosił i niemal zawsze ma to negatywny skutek? Nowe, nie znałem.

Podoba mi się to porównywanie na każdym kroku do CoDa, czyli serii, która kiedyś goniła Battlefielda, ale zamiast dziwnych decyzji i zmieniania na siłę kluczowych elementów gry po prostu robili swoje. Efekt mamy taki, że dzisiaj
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@PancakeV: o #!$%@? jak to można było tak #!$%@?ć, przecież z tej listy wygląda na to że #!$%@? z połowę rzeczy które składały się na battlefieldowy experience w mniejszym lub większym stopniu

Co to #!$%@? jest
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@PancakeV: Hardline był spoko grą tylko nie pasował całkiem do serii Battlefield. To co widzimy w bf42 to mieszanka ich wszystkich produkcji, technologia z hardline, stare mapy i pastelowa grafika z bf1. To pewnie było tak, że dużo wcześniej mieli w planach hardline 2 ale wiedzieli że poprzednia część nie wypaliła to po zebraniu postanowili się wycofać i stworzyć coś czego oczekują gracze. Pomieszali niedokonczone assety z poprzednio zaplanowanych produkcji
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@Nikic21: @Krasparov: @Angmac: Według mnie to miał być Battleroyale - konkurent dla Warzone. Słychać to było po narracji twórców i widać po oferowanych trybach gdzie tym głownym mial byc wlasnie BR a reszta to wesołe dodatki w stylu portala. Docelowo miało nastąpić przejście na format gry-usługi jak to robi teraz Ubisoft z nowym Asasynem. Coś się minęli z wizją po drodze.
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