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Z ostatniej chwili - nowy build do rFactor2 wydany!

Build Notes (Update 35, Build 1028):


FEATURES:

– Improved detection of controllers by checking device VID and PIDs if it failed by device name (which could happen in some cases – apparently the names are not always consistent for identical devices).

– Removed a couple unused PLR variables.

– Added a new control “Load Vehicles” so you can load the full graphics and sound of temp cars while you are driving down a straight or parked at the side of the road.

– Re-enabled some gizmos for brake wear and temps.

– Defaulting camera zoom in and out to number pad 3 and 1, respectively.

– Now sorting opponent filters alphabetically.

– Added tire wear info to results file. Also, resume-from-replay now restores general tire wear.

– Added HDV variable AIBumpstop in order to control some occasional physics instabilities.

– Pressing Shift with the Increase/Decrease FOV controls will now adjust the seat pitch angle. In turn, that will be stored for the specific vehicle you are using.

– Practice on by default

– Removed tree structure from RFM tree scroll box.

– Moved damage to near the top of the pit menu.

– Added borderless window mode. This mode only works at current desktop resolution.

– Added times for sector 1 & 2 from best lap to the plugin scoring data. (Not necessarily the best sector 1 & 2 times, which are already provided.)

– Added cockpit.ini variable “DebrisIndexInCockpit=” which makes instance DEBRIX visible in cockpit view.

– Now keeping the last 25 trace files.

MULTIPLAYER:

– Added a boundary line between official ISI servers and all others on the multiplayer game list.

FIXES:

– Scale the instant replay text and progress bar correctly.

– Fixed loose objects that would fall asleep and become rather solid.

– Disabled a few lines of code that overrode our intended defaults.

– Reduced possibility of significant halts when someone joins in multiplayer.

– Fix for AI’s incorrectly trying to match non-AI driving lines on superspeedways

– Fix for occasional select box misdrawing at resolutions other than 1920X1080

– Fix for crash that happens when file defining a virtual vehicle doesn’t get transfered to a multiplayer client.

– Handled a potential crash caused by replacement vehicle having less tire compounds than the virtual vehicle.

– Made AIs coming out of the garage at least try to avoid slow cars in the pitlane.

– Fix for displaying a Race Events components from the RFM selector page, even when it’s package file doesn’t exist.

MODDING / PUBLIC DEV:

– SDK updated to latest Options.

– Recording path should no longer stick the 1st and last waypoint any closer than 80% of the defined waypoint distance.


http://rfactor.net/web/2015/11/11/rfactor-2-build-1028-now-available/

#irgnews #rfactor2 #simracing #gry #irgworld
IRG-WORLD - Z ostatniej chwili - nowy build do rFactor2 wydany!

 Build Notes (Updat...

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