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Evolution of Source Engine Games 2004-2020

Evolution of Source Engine Games from 2004 to 2020. Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2 in November, and has been in active development since. List of Source Engine...
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Evolution of GoldSrc Engine Games...

Evolution/History of GoldSrc Engine Games from 1998 to 2008. GoldSrc is a game engine developed by Valve Corporation, first showcased in the 1998 first-person shooter game Half-Life. Elements of GoldSrc are based on a heavily modified version of id Software's Quake engine.\n\nList of...
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Evolution of Source Engine Games...

Evolution/History of Source Engine Games from 2000 to 2018. Source is a 3D video game engine developed by Valve Corporation. It debuted as the successor to GoldSrc with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2 in November, and has been in active development...
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Jeśli to tak to zapraszam was na Wondercon 3.0 - Festiwal Cosplay i Nowych Technologii
25-26 czerwca, Wrocław
Serdecznie zapraszamy na wykład do hali IASE, dotyczący tworzenia gier komputerowych. Specjalnie na naszą imprezę przygotuje i wygłosi go dla Was Piotr Krupczyński.
#sdk #sourceengine #gry
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https://www.youtube.com/watch?v=GLlLQ3LmZWU
#tf2 #heheszki #sourceengine #valve
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#sourceengine #programowanie #pawn za pomoc oferuje rogala (:
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#gamedev #hammer #valve #sourceengine
źródło: comment_oBV9P0FF4Su5rgUTsOmAThoddT6ZE6Hj.jpg
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Bawię się w budowanie map do pierwszego Half-Life. Robiłem przez jakiś czas w Quake Army Knife (QuArK), niedawno się przesiadłem na Hammera. Który edytor byłby najlepszy do tworzenia bardziej ambitnych projektów?
Który kreator map do HL wybrać?