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1.0.12f1 hotfix
Increased leisure probability to balance the "No customers" situation with commercial companies
Improved balance of companies' profit
Tuned down companies ordering input resources when their storage don't have enough space
Fixed trade resource bug preventing some resources from being consumed
Fixed miscalculation in college/university eligible count
Improved conditions for companies to move away when bankrupt
Fixed a dependency error with land value causing potential instability
Fixed an issue where loading a new map would cause water state to get out of sync with the save data
Slightly increased Windows emission intensity
Optimizations for area lights
Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
Improved shadow LOD calculations to cull irrelevant shadow casters earlier
Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
Fixed citizens hanging around at park areas on regular building lots never getting inside the building
Decreased resolution of unnecessary large character textures
Removed Spasm radio ad (due to offensive content)
Added missing localization ID for Paradox account linking

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