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WW2 multiplayer (France, Norway, Rotterdam, North African Desert at launch)
Coop + Singleplayer
Own Company of soldiers/vehicles
No Premium Pass
Fortifications in multiplayer (Vehicles and locations that you can build in a map, like foxholes, sandbags etc.)
Every class can build basic shit, support is the builder class (only class that can build offensive shit)
Attrition and Physical Interactions only. You no longer fully regen (stages), Everything you do in the game now requires an actual interaction. If you want to heal, you gotta walk up, press F and let your soldier pick it up.
Ledge grab requires a key-press. No auto-spotting. No more 3D icons.
Much less ammo for new spawns. (Attrition)
Requires way more squad play, due to attrition (run out of HP/Ammo very easily)
Revive in BF5 is not instant anymore, there's an animation now (low profile and can be cancelled at any time)
Ragdoll are server-side and you can drag the persons' head, leg, w/e and revive them in cover.
Any class can now revive your own squad (buddy-revive is WAY longer and doesn't revive to full HP)
Being "dead" lets you look around 360 degrees and call for help (sticking hand out)
Gunplay is COMPLETELY changed:
No visual recoil, unique recoil for each gun that is learnable and counter-actable
If your hand is on the trigger and you're facing forward you can ALWAYS shoot it. (one-handed vault over something, for example)
BULLET PENETRATION! :O
Movement completely overhauled. You can now dive left, back, right, etc. and you can stay on the ground and move + shoot (think Arma or Rainbow Six)
No Dolphin dive (you can't shoot for a "long time" after diving)
Crouch Sprint is IN
3rd person interacts with the environment (reeds will be knocked down, etc.)
Throw back grenades (even catch them mid-flight and also shoot them to explode them earlier)
You can tow things with vehicles (stationary AA-Guns, no longer stationary. And can also be used while driving)
You can tow a field cannon with a tiger tank
Destruction:
Revamped and way more drawn out. Shell inside the building = doors and windows explode OUTWARDS
If a tank drives through a building, the walls will crack and bend based on the tank, it won't just go through all the stages at once like in BF1
Squads:
HEAVILY focused on teamplay/squadplay
New squad spawn system
Squad deploy screen (before tactical map deploy screen) you get a nice fullscreen 3rd-person preview of what that squad mate is doing, so you can make better decisions on when to spawn on them
Spawning on squad is quicker than tactical map screen
If you're the last squad member you get a notification, so you can hide to get your squad revived faster
Rewards for squad play are squad call ins, like squad-based point streak rewards, but ONLY squad lead can use those
Example: Rockets, Supply Drops, Smoke Barrages, Heavy Weapon pickup (NOT HERO pickups), Squad-Only vehicles. (Flamethrower tank, Tiger tank)
No behemoths or Hero classes
Large explosions can knock you over
4 Classes will return!
Create a soldier (then add them to your company, gender customization, etc.)
HIGHLY customizable class archetypes, with skill-tree type system.
Each archetype can specialize in something. For example assault: Anti-Infantry or Anti-Tank.
You can get Exotic archetypes, like the Paratrooper Recon, who is short-range, stealthy who uses a silenced weapon and silent gadgets. (Also perks)
You can change and add specialization trees, which are something like perks
Similar system for guns.
Each gun will have 5-7 elements, that are customizable that do NOT effect visual stuff. ONLY the specializations affect the stats
Tank/Vehicles have the same system
There are asymmetrical vehicle choices. For example Russians have weak tanks, but more. While the german team they're fighting against have stronger tanks, but less of them.
New 64-Player mode "Grand Operations"
Takes place over 4 fictional days. Each day is one full map and you always advance to the next day.
Different objective PER DAY. First day you might attack from an airborne position, trying to pick up explosives to destroy artillery. Second day you might breakthrough like from BF1, sac and capture flags.
Depending on how well you did the previous day, impacts the next day. If you only take out 1 artillery gun, there might be less respawns or less vehicles.
Day 4 only has a potential to be played. 'Final Stand' game mode. You spawn in with 1 life, with significantly reduced resources (like 1 magazine), you gotta fight to the last man standing to win.
The Grand Operations are super modular and EA can change stuff from day to day, like one day everyone spawns with 50% ammo, the next (real life) day, there's no tanks, etc.(edited)
All the logic in the game can be controlled server-side. No need for big-patches, more hotfixes
All new content will be free
New progression arcs are called "Tides of War" with quest lines and unique cosmetics etc.
Confirmed gamemodes: "Grand Operation", TDM, Conquest, Domination
Takedown Animations
Transport vehicles are live on the map
Combat vehicles spawn from Tactical Maps
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