got the auth and chat system working (with the help of godot's amazing multiplayer API)
player and weapon sprites are a placeholder and the game looks very ugly in its current state, but i'll get to the visuals once the game logic is completed
@DonislawDev: yes, i am from turkey, istanbul. i've learnt about wykop after stumbling upon a reddit post in r/turkey, it was posted by a wykop user and they mentioned the similarities between ekşi sözlük and wykop. i am an ekşi sözlük reader so it got my interest and i created an account here ( ͡º͜ʖ͡º)
@tty0: Great( ͡°͜ʖ͡°) You should create your tag, so people would follow you, they would get notification if you post something. This will help you build a community :-}
You can create tag by using # + tag name in your post. Let's say you want to create tag "Turkey"
So in your next post, you use the tag #turkey, and it's created (if
player and weapon sprites are a placeholder and the game looks very ugly in its current state, but i'll get to the visuals once the game logic is completed
#gamedev #godot
decentralized of course ( ͡º ͜ʖ͡º)
Komentarz usunięty przez autora
Hello, are you from Turkey? How did you learn about "Wykop"?
Great( ͡° ͜ʖ ͡°)
You should create your tag, so people would follow you, they would get notification if you post something. This will help you build a community :-}
You can create tag by using # + tag name in your post. Let's say you want to create tag "Turkey"
So in your next post, you use the tag #turkey, and it's created (if