In January, we reported that dropping the touchscreen in favor of button was "made to improve backwards compatibility and keep people focused on the big screen with the game on it, rather than the little screen with the controls on it." The touchscreen would have been more configurable, but the new button arrangements are far more familiar staples of game controller design.
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PobierzIn January, we reported that dropping the touchscreen in favor of button was "made to improve backwards compatibility and keep people focused on the big screen with the game on it, rather than the little screen with the controls on it." The touchscreen would have been more configurable, but the new button arrangements are far more familiar staples of game controller design.